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Autodesk 3ds Max Design Essential Training
Description:
The Autodesk 3ds Max Design Essential training provides a thorough introduction to Autodesk 3ds Max Design software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The practices in this training are geared towards real-world tasks encountered by the primary users of Autodesk 3ds Max Design: professionals in the Architecture, Interior Design, Civil Engineering, and Product Design industries.
Duration:
3 Days
Prerequisites:
- Experience with 3D modelling is recommended.
Objectives:
- Introduction to Autodesk 3ds Max Design
- Autodesk 3ds Max Design Interface and Workflow
- Assembling Files by importing, linking, or merging
- 3D Modeling with Primitives and 2D Objects
- Using Modifiers to create and modify 3D objects
- Materials
- Autodesk 3ds Max Design Lighting
- Lighting with Autodesk 3ds Max Design mental ray
- Rendering and Cameras
- Animation for Visualization
HRDF Claimable:
As a Human Resources Development Fund (HRDF) registered training center, our courses/ training are HRDF claimable.
Authorized Autodesk Training Center:
Trainees / Students completed training will receive Certificate of Completion from Autodesk.
1.1 Overview
1.2 Visualization Workflow
1.3 The Autodesk 3ds Max Design Interface
1.4 Preferences
1.5 Setting the Project Folder
1.6 Configure Paths
1.7 Display Drivers
1.8 Viewport Display and Labels
Chapter 2 Autodesk 3ds Max Design Configuration
2.1 Viewport Navigation
2.2 Viewport Configuration
2.3 Object Selection Methods
2.4 Units Setup
2.5 Layer and Object Properties
Chapter 3 Assembling Project Files
3.1 Data Linking and Importing
3.2 Linking Files
3.3 References
Chapter 4 Basic Modeling Techniques
4.1 Model with Primitives
4.2 Modifiers and Transforms
4.3 Sub-Object Mode
4.4 Reference Coordinate Systems and Transform Centers
4.5 Cloning and Grouping
4.6 Polygon Modeling Tools in the Ribbon
4.7 Statistics in Viewport
5.1 3D Modeling from 2D Objects
5.2 The Lathe Modifier
5.3 2D Booleans
5.4 The Extrude Modifier
5.5 Boolean Operations
5.6 Using Snaps for Precision
5.7 The Sweep Modifier
Chapter 6 Materials
6.1 Introduction to Materials
6.2 Understanding Maps and Materials
6.3 Managing Materials
6.4 Standard Materials
6.5 Material Shaders
6.6 Assigning Maps to Materials
6.7 Opacity, Bump, and Reflection Mapping
6.8 Mental ray Materials
6.9 The Material Explorer
Chapter 7 Mapping Coordinates and Scale
7.1 Mapping Coordinates
7.2 Mapping Scale
7.3 Spline Mapping
Chapter 8 Introduction to Lighting
8.1 Local vs. Global Illumination
8.2 Standard Lighting
8.3 Types of Standard Lights
8.4 Shadow Types
9.1 Photometric Light Objects
9.2 Exposure Control
9.3 Daytime Lighting
Chapter 10 Mental Ray Rendering
10.1 Fundamentals of Mental Ray
10.2 Mental Ray Interior Rendering
10.3 Controlling mental ray Quality
10.4 Mental Ray Proxies
Chapter 11 Rendering and Cameras
11.1 Rendering Options
11.2 Rendering Presets
11.3 Single vs. Double-Sided Rendering
11.4 State Sets
11.5 Cameras
11.6 Background Images
11.7 The Print Size Wizard
Chapter 12 Animation
12.1 Animation and Time Controls
12.2 Walkthrough Animation
12.3 Animation Output