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SketchUp Essential Training

Description:

SketchUp Essential training will help you to start drawing, designing, and rendering your ideas with SketchUp, the inexpensive 3D modeling toolkit used for everything from architecture to game design. This training covers the fundamentals of the application, the interface, and how to model objects from scratch. Plus, learn how to texture objects and create simple animations.

Duration:
2 Days

Prerequisites:

  • A working knowledge of your operating system.

Objectives:

  • Creating camera views
  • Shading faces and edges
  • Scaling and rotating objects
  • Creating circles, polygons, and arcs
  • Making 3D text
  • Labeling a drawing
  • Working with 3D components
  • Applying materials and mapping textures
  • Rendering and animating your work

HRDF Claimable:

HRDF_logoAs a Human Resources Development Fund (HRDF) registered training center, our courses/ training are HRDF claimable.


Chapter 1 The SketchUp Interface
1.1.    Interface basics
1.2.    Navigating in SketchUp
1.3.    Walking around in SketchUp
1.4.    Shading faces and edges
1.5.    Creating shadows and fog
1.6.    Creating scenes
1.7.    Using the toolbars

Chapter 2 Manipulating Objects
4.1.    Selecting and moving objects
4.2.    Scaling and rotating objects
4.3.    Manipulating faces and edges
4.4.    Advanced selection tools

Chapter 3 Drawing in SketchUp
3.1.    Line tool fundamentals
3.2.    Using the Line tool for 3D drawing
3.3.    Using the Rectangle tool
3.4.    Creating circles and polygons
3.5.    Creating arcs
3.6.    Eraser tools
3.7.    Pushing and pulling faces into 3D
3.8.    Using the Offset tool to create outlines
3.9.    Using the Follow Me tool
3.10.    Creating 3D text
3.11.    Softening round edges

Chapter 4 Measuring and Labeling
4.1.    Using the Tape Measure tool to create guidelines
4.2.    Using the Protractor tool
4.3.    Creating sections
4.4.    Creating labels
4.5.    Dimensioning

Chapter 5 Organizing Scenes
5.1.    Grouping objects
5.2.    Working with layers
5.3.    Using the Outliner and Entity Info
5.4.    Hiding and unhiding objects
5.5.    Locking and unlocking objects

Chapter 6 Working with Components
6.1.    The Component window
6.2.    Creating components
6.3.    Using the 3D Warehouse
6.4.    Using the Component Options window
6.5.    Using the Interact tool

Chapter 7 Creating Textures and Materials
7.1.    Using the Materials palette on a Mac
7.2.    Applying materials
7.3.    Editing materials
7.4.    Creating materials
7.5.    Mapping textures interactively
7.6.    Creating a floor plan using bitmap images
7.7.    Drawing a structure from a floor plan
7.8.    Mapping curved objects
7.9.    Projecting maps onto curved objects

Chapter 8 Rendering and Animation
8.1.    Applying styles
8.2.    Creating styles
8.3.    Exporting in 2D and 3D
8.4.    Basic animation