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Autodesk Fusion 360 Training
In this course a student will get started with product design in Autodesk Fusion 360. During the course you will learn how to sculpt your idea, then move to parts and assembly modelling, and, as a final steps, create drawings, renderings and prepare for manufacturing on CNC machine or 3D printer.
Fusion 360 is a cloud-based CAD/CAM tool for collaborative product development. Fusion 360 enables exploration and iteration on product ideas and collaboration within distributed product development team. Most importantly, Autodesk Fusion 360 combines organic shapes modelling, mechanical design and manufacturing in one comprehensive package. We encourage you to learn more about Autodesk Fusion 360 at the official website as well as download the product. Students, educators, enthusiasts and startups (no commercial product available yet) are entitled for a free licence.
Duration: 4 Days
- A working knowledge of basic design/drafting procedures and terminology.
- A working knowledge of your operating system.
- An active subscription license of Autodesk Fusion 360
- Internet connection with reasonable speed to upload and download 3d files
- Navigate through the user interface of Autodesk Fusion 360
- Understand design process in Autodesk Fusion 360
• Create conceptual design and organic forms using T-Splines
- Design mechanical parts using solid modeling tools
- Create mechanical assemblies and motion studies
- Collaborate with other members of the project and manage the data in the cloud
- Create drawings and renderings
- Use CAM module to setup 2.5-axis milling of a part
HRDF Claimable: As a Human Resources Development Fund (HRDF) registered training center, our courses/ training are HRDF claimable.
Authorized Autodesk Training Center:
Trainees / Students completed training will receive Certificate of Completion from Autodesk.
1.1 User Interface
1.2 Data Panel Interface
1.3 View Navigation
1.5 Design History
Chapter 2: Sketching
2.1 Create a 2D sketch
2.2 Create geometry in a sketch
2.3 Use constraints to position geometry
2.4 Use dimensions to set the size of geometry
Chapter 3: Sculpting
3.1 Create a T-Spline form
3.2 Modify a T-Spline form
3.3 Add details to a T-Spline form
3.4 Create a T-Spline form based on a reference image
4.1 Create a new design in the model workspace
4.2 Create bodies
4.3 Modify your design
4.4 Add features to a sculpted body
Chapter 5: Manage and Collaborate
5.1 Create Fusion 360 designs and save versions.
5.2 Create and manage Fusion 360 Group Projects.
5.3 Add and remove users from Fusion 360 Group Projects.
5.4 Find, view, and manage files within Fusion 360
5.5 Access Fusion 360 data from a mobile device.
5.6 Import and export files from Fusion 360.
5.7 Publicly share data with external stakeholders.
6.1 Working with Components
6.2 Create a rigid group
6.4 As-built Joints
6.6 Motion Study
6.7 Top Down Design
Chapter 7: Renderings
7.1 Assign materials to your model
7.2 Edit and replace materials
7.3 Place decals on your model
7.4 Change the environment settings and background color
7.5 Change environment effects
7.6 Render an image using the Real Time Ray Tracer
7.7 Create images using the A360 Cloud Render feature
8.1 About Fusion 360 Drawings
8.2 Create a Drawing of a model
8.3 Create Views
8.4 Create & Edit Annotations
8.5 Drawing Settings and Preferences
8.6 Output the Drawing
Chapter 9: CAM
9.1 Create setups
9.2 Apply 2D operations
- 2D adaptive clearing
- 2D contour
- Chamfer milling
9.3 Simulate toolpaths and stock material removal
9.4 Produce setup sheets
9.5 Product NC code via post processing